作者做的七个游戏的免CD补丁

说明:
ChaosLegion3.exe 是游侠网做的破解 (太大,从包内删除)
ChaosLegion4.exe 是原始版本 (太大,从包内删除)
ChaosLegion.exe
是自家要好做的破解,ChaosLegion.idb是ida的分析数据记录(太大,从包内删除)

四.ViewController.h中定义成员和艺术

声明:
文章内涉及的娱乐均从互连网上下载,只做CDROM关键判断的破解.仅供游戏。

//
//  ViewController.h
//  TestCalculator4
//
//  Created by heyonggang on 13-11-28.
//  Copyright (c) 2013年 MiracleHe. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface ViewController : UIViewController


@property(retain,nonatomic) UIButton *button;
@property(retain,nonatomic) UILabel *label;
@property(retain,nonatomic) NSMutableString *string;  //NSMutableString用来处理可变对象,如需要处理字符串并更改字符串中的字符
@property(assign,nonatomic) double num1,num2;
@property(assign,nonatomic) NSString *str;

@end

谈到底1肆关爆机后不可能存盘,所以只可以够挑选二-13关打。

5.ViewController.m

凌乱军势破解补丁(免CD),直接覆盖
其一补丁是从前玩”混乱军势“时做的破解补丁(免CD),一起放上来;有供给的意中人请覆盖到游戏目录内,平常运维游戏即可。

 

有任何难题能够来问小编。

 

以此是《南朝鲜单机版泡泡堂》破解补丁(免CD),直接覆盖
/Files/Chinasf/BnbCrack.rar

2.左手采用ios下Application,左侧选择single view Application

说明:
那个单机泡泡即是个横版过关的动作类游戏,本身认为不要紧意思,小MM能够玩一下,画面很Q.

步骤:

/Files/Chinasf/ChaosLegionNoCD.rar

1.打开Xcode,单机Creat a new Xcode project

杀14关BOSS的艺术拔尖简单,带上死魔,见BOSS后,按D键(不放出来,放魔:空格键)放死魔的口诛笔伐,多吃灵力药来恢复生机,前三个小鳖只要2到三下就K.O.,剩下的女巫就相比困难,因为它的快慢最快,所以1旦它1出现就马上放死魔攻击,3下之后它血不多了,继续放,不可能让它移动,放的时期主演是可以活动的,上前用剑把它慢慢的砍死即可。。。

三.填写项目名称单机Next

 

 

CL_UD00.DAT …CL_UD05.DAT
为存盘记录,是自身的百分之百爆机存档,全部魔魂经验全满,级别全满,隐藏的死魔也是这么。

//
//  ViewController.m
//  TestCalculator4
//
//  Created by heyonggang on 13-11-28.
//  Copyright (c) 2013年 MiracleHe. All rights reserved.
//

#import "ViewController.h"
#import <QuartzCore/QuartzCore.h>

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];

    //创建标签
    self.label=[[UILabel alloc]initWithFrame:CGRectMake(90, 40, 200, 50)];
    [self.view addSubview:_label];
    self.label.backgroundColor=[UIColor greenColor];   //设置背景颜色
    self.label.textColor=[UIColor blackColor];         //字体颜色
    //self.label.textAlignment = UITextAlignmentRight; //字体居右
    self.label.textAlignment = NSTextAlignmentCenter;
    self.label.font=[UIFont systemFontOfSize:32.4];    //设置字体


    //添加1-9数字
    NSArray *array=[NSArray arrayWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9", nil];
    int n=0;
    for (int i=0; i<3; i++)
    {
        for (int j=0; j<3; j++)
        {
            self.button=[UIButton buttonWithType:UIButtonTypeRoundedRect];
            self.button.frame=CGRectMake(30+65*j, 150+65*i, 60, 60);
            [self.button setTitle:[array objectAtIndex:n++] forState:UIControlStateNormal];   //注意:[array objectAtIndex:n++]
            [self.view addSubview:_button];
            [self.button addTarget:self action:@selector(shuzi:) forControlEvents:UIControlEventTouchUpInside]; //addTarget:self 的意思是说,这个方法在本类中也可以传入其他类的指针
        }
    }


    //单独添加0
    UIButton *button0=[UIButton buttonWithType:UIButtonTypeCustom];  //创建一个圆角矩形的按钮
/*
    CALayer *layer = button0.layer;
    [layer setMasksToBounds:YES];
    [layer setCornerRadius:5.0];
    button0.layer.borderColor = [UIColor lightGrayColor].CGColor;
    button0.layer.borderWidth = 1.0f;
 */
    [button0 setFrame:CGRectMake(30, 345, 60, 60)];                       //设置button在view上的位置
    //也可以这样用:button0.frame:CGRectMake(30, 345, 60, 60);
    [button0 setTitle:@"0" forState:UIControlStateNormal];                //设置button主题
    button0.titleLabel.textColor = [UIColor blackColor];       //设置0键的颜色
    [button0 addTarget:self action:@selector(shuzi:) forControlEvents:UIControlEventTouchUpInside]; //按下按钮,并且当手指离开离开屏幕的时候触发这个事件
                                                                                //触发了这个事件后,执行shuzi方法,action:@selector(shuzi:)
    [self.view addSubview:button0];    //显示控件


    //添加运算符
    NSArray *array1=[NSArray arrayWithObjects:@"+",@"-",@"*",@"/",nil];
    for (int i=0; i<4; i++)
    {
        UIButton *button1=[UIButton buttonWithType:UIButtonTypeRoundedRect];
        [button1 setFrame:CGRectMake(225, 150+65*i, 60, 60)];
        [button1 setTitle:[array1 objectAtIndex:i] forState:UIControlStateNormal];
        //[array1 objectAtIndex:i]为获取按钮的属性值
        [self.view addSubview:button1];
        [button1 addTarget:self action:@selector(go:) forControlEvents:UIControlEventTouchUpInside];
    }

    //添加=
    UIButton *button2=[UIButton buttonWithType:UIButtonTypeRoundedRect];
    [button2 setFrame:CGRectMake(160, 410, 125, 35)];
    [button2 setTitle:@"=" forState:UIControlStateNormal];
    [button2 addTarget:self action:@selector(go:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:button2];


    //添加清除键
    UIButton *button3=[UIButton buttonWithType:UIButtonTypeRoundedRect];
    [button3 setFrame:CGRectMake(30, 410, 125, 35)];
    [button3 setTitle:@"AC" forState:UIControlStateNormal];
    [button3 addTarget:self action:@selector(clean:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:button3];


    //添加.
    UIButton *button4=[UIButton buttonWithType:UIButtonTypeRoundedRect];
    [button4 setFrame:CGRectMake(95, 345, 60, 60)];
    [button4 setTitle:@"." forState:UIControlStateNormal];
    [button4 addTarget:self action:@selector(shuzi:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:button4];


    //后退
    UIButton *button5=[UIButton buttonWithType:UIButtonTypeRoundedRect];
    [button5 setFrame:CGRectMake(160, 345, 60, 60)];
    [button5 setTitle:@"back" forState:UIControlStateNormal];
    [button5 addTarget:self action:@selector(back:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:button5];

    self.string=[[NSMutableString alloc]init];//初始化可变字符串,分配内存
    self.str = [[NSString alloc]init];
    // Do any additional setup after loading the view, typically from a nib.
}


//0-9方法
- (void)shuzi:(id)sender
{

    [self.string appendString:[sender currentTitle]];      //数字连续输入
    self.label.text=[NSString stringWithString:_string];   //显示数值
    self.num1=[self.label.text doubleValue];               //保存输入的数值
    NSLog(@"self.num1  is  %f",self.num1);

}

//计算方法
-(void)go:(id)sender
{
    if ([self.str isEqualToString:@""])//当str里为空
    {
        self.num2=self.num1;
        NSLog(@"self.num2  is  %f",self.num2);
        self.label.text=[NSString stringWithString:_string];     //只要是符号就显示数值
        [self.string setString:@""];                             //字符串清零
        self.str=[sender currentTitle];                          //保存运算符为了作判断作何种运算
        NSLog(@"%@",_str);
        [self.string appendString:self.str];
        self.label.text=[NSString stringWithString:_string];     //显示数值
        [self.string setString:@""];          //字符串清零
    }
    else
    {
        //输出上次计算结果
        if ([self.str isEqualToString:@"+"])//之前的符号是+
        {
            [self.string setString:@""];//字符串清零
            self.num2+=self.num1;//num2是运算符号左边的数值,还是计算结果

            //输出上次结果后判断这次输入的是何符号
            if ([[sender currentTitle]isEqualToString:@"="])
            {
                NSLog(@"self.num2 is %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                self.str=@"";
            }
            else if ([[sender currentTitle]isEqualToString:@"+"]||[[sender currentTitle]isEqualToString:@"-"]||[[sender currentTitle]isEqualToString:@"*"]||[[sender currentTitle]isEqualToString:@"/"])
            {
                NSLog(@"self.num2 is %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                [self.string setString:@""];   //字符串清零
                self.str=[sender currentTitle];//保存运算符为了作判断作何种运算
                NSLog(@"%@",_str);
                [self.string appendString:self.str];
                [self.string setString:@""];//字符串清零
            }
        }

        else if ([self.str isEqualToString:@"-"])//之前的符号是-
        {
            [self.string setString:@""];//字符串清零
            self.num2-=self.num1;
            //输出上次结果后判断这次输入的是何符号
            if ([[sender currentTitle]isEqualToString:@"="])
            {
                NSLog(@"self.num2  is  %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                self.str=@"";
            }
            else if ([[sender currentTitle]isEqualToString:@"+"]||[[sender currentTitle]isEqualToString:@"-"]||[[sender currentTitle]isEqualToString:@"*"]||[[sender currentTitle]isEqualToString:@"/"])
            {
                NSLog(@"self.num2  is  %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                [self.string setString:@""];//字符串清零
                self.str=[sender currentTitle];//保存运算符为了作判断作何种运算
                NSLog(@"%@",_str);
                [self.string appendString:self.str];
                [self.string setString:@""];//字符串清零
            }
        }

        else if([self.str hasPrefix:@"*"])//之前的符号是*   hasPrefix:方法的功能是判断创建的字符串内容是否以某个字符开始
        {
            [self.string setString:@""];//字符串清零
            self.num2*=self.num1;
            //输出上次结果后判断这次输入的是何符号
            if ([[sender currentTitle] isEqualToString:@"="])
            {
                NSLog(@"self.num2 is %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                self.str=@"";
            }
            else if ([[sender currentTitle]isEqualToString:@"+"]||[[sender currentTitle]isEqualToString:@"-"]||[[sender currentTitle]isEqualToString:@"*"]||[[sender currentTitle]isEqualToString:@"/"])
            {
                NSLog(@"self.num2 is %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                [self.string setString:@""];          //字符串清零
                self.str=[sender currentTitle];       //保存运算符为了作判断作何种运算
                NSLog(@"%@",_str);
                [self.string appendString:self.str];  //在字符串后增加新的东西,[a appendString:]
                [self.string setString:@""];          //字符串清零
            }
        }

        else if ([self.str isEqualToString:@"/"])//之前的符号是/
        {
            [self.string setString:@""];//字符串清零
            self.num2/=self.num1;
            //判断输出上次结果后判断这次输入的是何符号
            if ([[sender currentTitle]isEqualToString:@"="])
            {
                NSLog(@"self.num2  is  %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                self.str=@"";
            }
            else if ([[sender currentTitle]isEqualToString:@"+"]||[[sender currentTitle]isEqualToString:@"-"]||[[sender currentTitle]isEqualToString:@"*"]||[[sender currentTitle]isEqualToString:@"/"])
            {
                NSLog(@"self.num2  is  %f",self.num2);
                self.label.text=[NSString stringWithFormat:@"%f",self.num2];
                [self.string setString:@""];//字符串清零
                self.str=[sender currentTitle];//保存运算符为了作判断作何种运算
                NSLog(@"%@",_str);
                [self.string appendString:self.str];
                [self.string setString:@""];//字符串清零
            }

        }
    }
}


//当按下清除建时,所有数据清零
-(void)clean:(id)sender
{
    [self.string setString:@""];//清空字符
    self.num1=0;
    self.num2=0;
    self.label.text=@"0";//保证下次输入时清零

}

//返回键
-(void)back:(id)sender
{
    if (![self.label.text isEqualToString:@""])//判断不是空
    {
        [self.string deleteCharactersInRange:NSMakeRange
         ([self.string length]-1,1)];//删除最后一个字符
        self.label.text=[NSString stringWithString:_string];//显示结果
    }
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

后天到google 上搜了个《韩国单机版泡泡堂》什么人知道安装之后进不了游戏,原来它检测光盘啊.不可能,打开ida
,找到地点,免了CD;

 

 

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